v0.20 — UNWRITTEN SKIES REBRAND (Sep 21)
Iron Frontier rebranded to Starmuff: Unwritten Skies · New title lockup — the skies were unwritten, so we wrote our name on them · Crew chatter updated, obviously · All saves and progress preserved
v0.19 — OPEN COMMS (Apr 27)
Ships are more personal now. Enemies, traders, and your own wingmen will occasionally blurt things out over open comms while you fly — some of it is what they meant to say, some of it definitely was not. Keep your radio on · Wingmen actually engage in combat again — fleet behavior is no longer secretly chained to your AUTO/MANUAL fire toggle. New "Hold Fire" option in Hangar → Fleet Settings if you want them to stand down (they still defend themselves) · "▶ Control" on a fleet ship now hands over cleanly without flinging the camera into the void · "Controlling Wingman" indicator stays pinned to the top of the screen the whole time, with a big RETURN TO CARRIER button that works on touch and desktop
v0.18 — CHALLENGER HAILS (Apr 21)
Hit Lv15 and the void starts noticing. Named ships now hail you out of nowhere with little speeches — ACCEPT, TAUNT (they hit harder, of course they do), or IGNORE (they sign off and gossip). 8 recurring Challengers and 3 Legends, each with a specific kind of poor judgment · Every 5th win, a Legend shows up instead of a regular Challenger — power scaling is uncapped on purpose, sorry not sorry · If you have a warlord bounty on your head, ~1 in 3 hails are now reflavored as "sent by [warlord]" · Yes, "Boom-Boom Renley" really has eleven warheads and you really did make it personal
v0.17 — WARLORD CHAMBER (Apr 19)
Three cards. One warlord. Several poor life choices. Tap ⚔ CHAMBER (or press C) near any warlord to enter a private duel — HEAT (fire) beats TRIBUTE (taxes) beats SETTLERS (humans) beats HEAT · Pick a tone each round (CHARM/MOCK/THREATEN) and the warlord reacts based on their mood right now · Three warlords with their own personalities and dozens of authored lines: Ash Veyr, Tithe-Saint Morrow, Marshal June Vale · They REMEMBER you across sessions — affinity slides through 5 bands (Nemesis · Hostile · Tense · Interested · Loyal Rival) and their dialogue changes with the band · Yes, settlers really do beat fire. We've been over this · Real-world consequences (ambushes, ceasefires, tribute cuts) wire into the sim next patch
v0.16 — IRON FRONTIER MUSIC PLAYER
Adaptive layered soundtrack: base exploration loop · tension layer when hostiles approach · combat layer in active battle · victory cue on kills · Menu playlist with 2 tracks (skip button on title + pause) · Anomaly worlds get their own music — fly close to a precursor/anomaly planet and the soundtrack shifts to one of two haunted-space tracks · Sound toggle silences all music · This is just the start — more unlock triggers coming
v0.15 — COLONY DOCTRINES & PROGRESSION SPINE
Colony Doctrine system at Tier 2 — 5 paths: Industrial, Military, Research, Trade, Civic · Passive bonuses per doctrine · Progression Spine HUD showing empire objective · Victory path trending · Doctrine persists across saves · Branding cleanup pass
v0.14 — CREW & ROUTE UPDATE
New /iron-frontier hub route · Legacy /void-odyssey page with redirect · Crew chatter now uses in-game characters only (The Void, A.R.I.A., Commander) · Updated share/challenge text · All saves and progress preserved
v0.13 — IRON FRONTIER REBRAND
Void Odyssey rebranded to Iron Frontier: A StarMuff Game · Death claimed Void Odyssey — the crew moved on · Crew chatter system on title screen · New frontier-command direction · All saves and progress preserved
v0.12 — COLONY SHIP CLARITY
Colony ship build flow clarity · Tier-growth recipe guidance · Planet ops map improvements · Toast notifications for colony/warlord/fleet events · GR income breakdown panel · Colony investment effect labels · Fleet composition on galaxy map · System depletion in HUD status bar
v0.11 — ENEMY SCALING & PRESSURE
Enemies scale with your level (HP/dmg/speed/XP/credits) · System depletion after 80+ kills (Thinning/Depleted/Exhausted) · Faction retaliation waves · Warlord territorial defense with colony erosion · Level-gated ship purchases · Double-shot Lv3 / Triple-shot Lv8 · Next Unlock HUD indicator
v0.10 — THE WARLORD ERA
Roaming warlord NPCs (5 tiers) · 8 warlord badges · Brotherhood alliances · Elite black market · Behavioral identity system · War waves · Respect & power scaling
▸ SHOW FULL UPDATE HISTORY (v0.9 – v0.1)
v0.9 — LIVING ECONOMY & PLANET SIM
Planet simulation (population, prosperity, stability, crime) · Development tiers Frontier Outpost → Metropolis · Dynamic market pricing · Industries & business investment · Government types & customs inspections · Day/week tick simulation · Trade routes with profit estimation · 3-axis territory control
v0.8 — MORAL ENCOUNTERS
5 deep-space moral dilemmas with alignment shifts · Black Market unlocks at Chaotic · Intimidation unlocks at Evil · Stealth Module 60-second cloak · Forged permits reduce faction hostility
v0.7 — ALIGNMENT & TRADE OVERHAUL
D&D-style 9-alignment system · Fable-style morality shifts · Spare & Repair lawful path (1.5x XP) · Threat-level trade pricing · Trader reputation · Faction strongholds (3x kills, 2.5x income)
v0.6 — TERRITORY CONTROL
GTA-style territory control · Passive territory income · Turf colors on galaxy map · Counter-attacks · 30-system galaxy · System features (Refinery, Trade Port, Smuggler Den…) · Bigger rewards at galaxy edges
v0.5 — BOSS FIGHT OVERHAUL
Separate shield/hull boss bars · Shield damage numbers · Bounty target rebalance · Unkillable boss bug fixed
v0.4 — GALAXY & ECONOMY
30-system procedural galaxy · Dynamic market economy · Trade route hints · Planet restocking · Faction reputation · Bounty missions
v0.3 — FLEET & SHIPS
7 ship classes · Hangar & commandeering · Wingman AI escorts · Target assist lock-on · Weapon upgrade shop · Disabled ship encounters
v0.2 — CORE COMBAT
Real-time combat with projectile physics · Faction enemy AI · Planet landing (repair/refuel/city events) · Hyper jump navigation · Minimap radar · XP leveling
v0.1 — FIRST FLIGHT
Canvas renderer with parallax starfield · WebGL post-processing · Web Audio spatial sound · Mobile touch controls · Leaderboard integration